We Shall Never Be Silenced

Recap 2/12
  1. After having just finished a battle with orcs the party rested for the evening and in the morning continued down the King’s Road through the Old King’s Woods toward Harkenwold.
  2. In the afternoon goblins attempted to ambush party resulting in many goblin deaths.
  3. Searching the goblins turned up a map that gave the impression that goblins were moving into the woods from the south while orcs were moving through the woods from the east.
  4. There were marks on the goblin map where the two races “territory” met.
  5. The party continued down the road until they encountered Rinor, a Harkenwold Hospitler.
  6. Rinor was scouting the forest looking for travelers in need. He was pleased to see a military band from Fallcrest come down the road.
  7. Rinor had the following information:

    • Waves of orcs from the Dawnforged Mountains have been passing through Harkenwold plain regularly for the past few months, which is unusual.
    • The Daggerborn goblins of the Harken Forest have been a lot more active recently than they have in years past.
    • Very little traffic has been able to make it up and down the King’s Road since the goblins and orcs have increased their presence in the Old King’s Woods.
    • Between defense of villages, rebuilding efforts, and sheer volume of enemies in the Woods the * Harkenwold miltia and hospitlers have not had a chance to investigate what the orcs and goblins are doing in the forest.
    • Since nobody seems particularly interested in Harkenwold itself, they are doing just fine.
    • Currently their aren’t orcs passing through the Harkenwold plain.

  1. With that the party moved on through the Harkenwold plain. Past shattered thorps, old and fresh, as well as ones in the process of rebuilding or just making due with whatever damage had occured.
  2. After another day of traveling the party arrived at Harkenwold; A double walled palisade of thick wood surrounds the town of two-story log buildings.
Recap 4/15

Just as the party was getting ready to head back to Fallcrest they were attacked by thugs hired by the richest man in Fallcrest. They defeated them and headed out of town.

On the way to Fallcrest they encountered a partially constructed road block/fortification being built by goblinoids. The party engaged the goblin camp in battle and the outcome is still undetermined. All the Fallcrest troops that were travelling with them lay dead or dying on the battlefield.

Recap 6/20
Plot Recap
  1. The group broke out of jail.
  2. Simon gave a message to give to Melody Markelhay
  3. The party went into the Tombstone Woods in search of the Kamroth family mausoleum.
  4. The party found the crypt and Shodan talked with the guards there, telling them where he was planning on staying and giving them a summary of what was going on.
  5. One guard mysteriously died, the other disappeared.
  6. Shodan and Kelesk investigated finding the mausoleum empty and the dead watchman apparently killed by his ally.
  7. Shodan and Kelesk went to the Inn for the night.
  8. During the night Shodan kills what appears to be an assassin, and turns out to be the other watchman from the crypt.
  9. Shodan flees from the city guard and is cornered on an island in the middle of the Nentir river.
  10. Lady Markelhay and the Septarch are requested to assist in stopping the party
  11. Kelesk is brought before Lady Markelhay to provide any insight he might have toward their behavior and whereabouts.
  12. Kelesk gives The Lady the message Simon wrote.
  13. Lady Markelhay eventually convinces the Septarch to return to his tower and use ritual sorcery.
  14. Alone, Lady Markelhay talks to Shodan on the island. Where she tells him where he can hide to wait for her.
  15. Shodan goes to the dragon cave behind the falls and waits.
  16. The Septarch and Lady Markelhay are “unable” to find Shodan or his remains.
  17. In the morning Serim Selduzar is arrested and interigated with arcane assistance about whether he is a foreign agent, and is eventually executed.
  18. His corpse is then further interigated.
  19. Rumors fly that the party were part of a Sengardian assassination plot to kill Kamroth and destablize Fallcrest.
  20. Simon meets with Lady Markelhay and offers to aid her in the protection of Fallcrest in exchange for pardon. Lady Markelhay leaves him to discuss with the Lord.
Recap 6/6
Plot Recap

From Kelesk’s perspective:

  1. Arrive in town, give bad news of how many soldiers were lost in trip.
  2. Go with Lady Markelhay to translate goblin letters
  3. Learn that the goblins have found the Raven’s Roost (which might be a temple to the Raven Queen) and intend to defend it from the orcs for their supreme leaders and their guests.
  4. Hearing about the capture of his allies, Kelesk heads off to talk with Lord Markelhay, speak with him and learn that there is little Kelesk can do at that point.
  5. Talk with Ambassador Riyal Nanion who had spent the morning with Lord Markelhay and learn that he at very least wants to stay on Armos Kamroth’s good side, but may go as far as be afraid of Kamroth.
  6. Lord Markelhay retired early, answering nobody’s questions.
  1. In talking with the people of Fallcrest learn of recent pirate activity down the Nentir river, and that the pirates have recently begun working with Devils.
  2. Meet Serim Selduzar, a tiefling from Sengard, who wants to employ Kelesk in a scheme to…well in isn’t clear, either destroy Fallcrest or remove the current leadership from power. In exchange Kelesk would be rewarded and provided safe-haven from any fall out.
  3. Go with Serim to his allies in the dungeon of Moonstone Keep.

From Contessa/Shodan’s perspective:

  1. Arrive in town, give bad news of how many soldiers were lost in trip.
  2. Sell aquired loot.
  3. Go to Kamroth’s estate to discuss the attack in Harkenwold.
  4. Get into fight with house guards.
  5. Be restrained and talk with city watch.
  6. Go investigate loud noises from inside estate with guard captain Smyth
  7. Save the captain from some of Kamroth’s ruffians.
  8. Discover that there is a small temple to Tiamat in the back of the house.
  9. Mill about and give statements to city watch as they take control of the area.
  10. Be escorted to the town’s dungeon.
  11. Get a visit from Serim Selduzar trying to recruit subversives to his cause.
  12. Get a visit from an animal messanger sent by Contessa’s master giving her the name of another member of his order who could help them with the Goblin/Orc problem.
  13. Late that night, Kelesk and Serim show up in the dungeon to talk.

From Simon’s perspective:

  1. Arrive in town, give bad news of how many soldiers were lost in trip.
  2. Sell acquired loot.
  3. Go to Kamroth’s estate to discuss the attack in Harkenwold.
  4. Get into fight with house guards.
  5. Sneak into Kamroth estate.
  6. Discover temple to Tiamat on the second floor.
  7. Get blasted by a trap while stealing a magic sword.
  8. Get into another scuffle with the house guards.
  9. Show the town guards the temple.
  10. Mill about and give statements to city watch as they take control of the area.
  11. Wait at the Kamroth estate to talk to Lord Markelhay.
  12. Learn that politics are going to play a bringer part in the incident than the truth or justice.
  13. Escape from custody.
  14. Meet up with Cheery in a field.
  15. Hatch plot.
  16. Catch up with allies in dungeon by sneaking into Moonstone Keep.

From Cheery’s Perspective:

  1. Arrive in town, give bad news of how many soldiers were lost in trip.
  2. Sell aquired loot.
  3. Go to Kamroth’s estate to discuss the attack in Harkenwold.
  4. Get into fight with house guards.
  5. Be restrained and talk with city watch.
  6. Run off with HRA when the city guards are distracted by events inside the house.
  7. Hide in a farmer’s field.
  8. Meet up with Simon.
  9. Learn from farmer that Kamroth is the land lord of most of the farm land surrounding Fallcrest. That there there are many people loyal Kamroth who will just assume that if Kamroth did try and have people killed (which is unlikely) that they probably deserved it.
  10. Be taken into custody when farmer turns Cheery in to the city watch.
  11. Meet up with allies in dungeon of Moonstone Keep.
Recap 6/24
Plot Recap
  1. The party arrived at Fallcrest
  2. Reported the Lord Markelhay that the road between Fallcrest and Harkenwold is dangerous, but that Harkenwold itself seems okay.
  3. Left the Lord and Riyal (the Harkenwold ambassador) to discuss specifics.
  4. The party sold the loot they had acquired in Harkenwold.
  5. The party went to the estate of Armos Kamroth to inquire about the incident with his thugs in Harkenwold.
  6. The party was stopped on the estate lawn by Kamroth’s house guards, a mix of unsavory thugs and professional leg breakers.
  7. The party tried to bluff and intimidate their way to the door.
  8. The guards to them they can wait at the edge of the property to be granted entrance.
  9. The party didn’t like that answer, there was some weapons drawn and shoving and things escalated from there.
  10. The estate guard stiffly resisted the party.
  11. The party, with the exception of Shodan, stomped the guards.
  12. Simon snuck around and gained entrance into the Kamroth’s house. While in the house he saw: 3 guards, a mage, and some servants.
  1. Simon snuck around the manor pantry and made his way to the second floor.
  2. Out front, one of the estate guards summoned the town watch.
  3. The town watch seemed unimpressed by peoples yells about how was defending themselves from whom.
  4. House Rat assaulted the members of the watch.
Recap 7/5
A piece to a puzzle you weren't working on

When we had last left off the party had conveniently regrouped in the Tombstone woods. Standing outside the Kamroth crypt they argued about what to do next until Lady Markelhay showed up.

She asked the party to head to Ferguson’s Bend and take care of the devil consorting pirates there. She warned that the folks there have allied themselves with Eldham, which is preparing an invasion of Fallcrest. The party agreed but said that they first wanted to investigate the catacombs under the city because Paiden Crainwing had been suspiciously setting traps there.

Down in the catacombs the party faced trap after trap and eventually made their way into a sealed off laboratory. The laboratory they found was trashed; full of broken divination foci, burned papers, smashed reagent containers, and a destroyed teleportation circle.

At first it seemed like it this was a big waste of time, but after spending the better part of a day searching for potential clues some luck was had.

In an aparently forgotten secret compartment in the wall of the lab was found the sigil-keys for 5 teleportation portals.

The party handed over the note to Lady Markelhay, who will investigate the portals while the party takes care of the devil pirates of Ferguson’s Bend. She also noted that the laboratory was located under the ruins of Aramis the Perspicacious’ house. Aramis being the local sage who died a few months ago when his house burned down.

Recap 12/9
Conspiracy down river
  1. The party had finished escaped prison and other forms of custody and was meeting with Lady Markelhay to discuss plans for a less exiled from Fallcrest future.
  2. In talking with her they gave evidence that Serim Selduzar, a foreign tiefling, was up to no good. They also learned that the Markelhays feared a coup from Armos Kamroth, who has fled town.
  3. Upon investigating (and executing) Selduzar Lady Markelhay learned of impending attack from the city of Eldham well to the southwest. Further she learned that the town of Ferguson’s Bend is not only the source of the devil pirates but also allied with Eldham.
  4. It was decided that with the pressures that the town is under and in light of recent events that it would be best if the party went to Ferguson’s Bend and ended the pirate menace.
  5. The party was supplied phantom steeds to take them through the Witchlight Fen, but the spell wore off before they could get all the way through and they ended up being attacked by a black dragon and it’s lizardfolk henchmen.
  6. Kelesk emerged remarkably unscathed in the ensuing battle.
  7. Finally making their way through the fen they traveled along the river until the late in the day Ferguson’s Bend was visible down river.
Recap 1/18
Battling Ostra Lorvas

Having pulled Cheery out of the carcass of the Feymire Croc and rested a little, the party continued to make their way through the tomb. Encountering an iron gate, fire hurling skeletons , zombies so cold they froze the air around them (much to the dismay of the burning skeletons), and a poison gas ward. After all that they encountered a portcullis blocking entrance into the final chamber of the tomb. The tired band of adventures could hear a female voice from the other side of the gate. The sound of approach footsteps made them all hide. Simon exploited the passing of the guards (a pair of heavily armored devils) to sneak past the portcullis. There he saw a halfling woman enacting a summoning ritual that would allow her to bring forth a small army from the depths of Hell. The party attacked, exchanging blows and blasts with Ostra Lorvas and her minions.

In an attempt to bring the fight to a close without the death of any party member Simon (who had gone unnoticed to this point) teleported into the summoning circle and played the part of an angry devil demanding answers of Ostra. The fight halted as the two talked. In the first round of conversation it was learned that the ring she was using as part of the ritual was given to her by the Alliance. The ritual itself was also taught to her by the Alliance.

Recap 2/27

After cleaning up at the Kalton Manor the party continued up river to Fallcrest. The party encountered Timmy protecting some refugees from the seige. There was some discussion about how to proceed, a heated encounter between Tim and the Apsu, and finally a decision to attack the archers guarding the pirates’ flotilla.

Kelesk recovered a canoe to cross the Nentir River while under fire by archers. Apsu and his minions attacked the archers, killing or dispersing most of them before being driven back into the water (Apsu that is, the lizardmen all died).

The party then attempted to cross the river and discovered that they were not very good at it.

Instead of landing in a uninhabited part of the east bank, they struck shore at the edge of a significant encampment of pirates. A melee broke out leaving many of the pirates dead (according to your estimates about half the pirate force, not including devils, is dead).

Recap 3/27
Cutting a Swath

It had been a month since our last game and we were slow on the uptake. Some technical problems and such also slowed us down, but we did get a new player. So that was cool.

Here’s a break down of what little occurred during the game.

It was generally agreed that heading to the wizard’s tower was a good idea, but it was decided that scaling the cliff was not so much. Instead the party chose to make their way through the city to the tower by way of the roads.

Their first obstacle was a bridge that had been fortified while they rested. A line of devils backed by archers stood before them across a bridge that was a bit too long and a bit too open for anyone’s liking. They fought their way across using the side of a house as makeshift cover.

There they met up with a druid who was also an adventurer and had essentially cleared the rest of the path before them. After some talking it was decided that they all liked each other and should travel together.

Importantly the druid had also run afoul of the Alliance.

They carefuly made their way up the road to the Abbey of Sehanine. Here the high priestess hiding in the storm cellar called to them and asked them to save the horses in the near by stables from marauding Cambions

Feeling the it innocent animals should be protected, and that this was a good opportunity to attack some of the Cambions while they were still on the ground and disorganized the party agreed to help.

They assaulted the Cambions and rescued some of the horses. Cambions turned out to be quite tough and the fight, which is yet to be resolved, has been perilous. Advantage has shifted several times as the Cambions appear to be masters of close combat.


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